Dueling

thumb|link=Dueling is a rolling contest with an agreed upon wager. They may be the outcome of an OP created event, a quick way to settle a land dispute, or a mere gesture of satisfying honor.

Dueling is better the rarer it is. With duels are a regular in games they generally become a task to carry out and the magic is lost/they become rather boring. It is discouraged to not challenge someone to a deul because you bit off more than you can chew and are about to have a larger player crush you.

Preparation
For a duel to begin, the two dueling players must agree upon terms. This may be a wager of Land, Strongholds, or even a peace agreement. It may be a combination of the three. Some maps contain houses with bonuses that can force players to duel. Such bonuses are rare, for the mechanic is considered vague and impractical. In any case the OP as well as both players must consent to the terms.

Execution
Once the terms are settled, the OP will link both dueling players and bid them to roll for the duel, usually reminding the players to link their duel rolls to the specified post. It may be best of three or "One and Done", decided by the OP. The Higher roll wins while the losing player may die in the attempt, and at OPs discretion they may have to take a new name and a Territory penalty.

Dueling Bonuses
Some houses, like Dayne, receive a +1 bonus to duels. It is also common to see OPs grant Event weapons that have Duel bonuses.